Thursday, October 9, 2025

Sound Project

     In class we have moved on to adding sound into our projects. In class and for homework we watched a couple of videos to teach us about foley art and how professionals add sounds to movies. The sound lesson we had in class taught us about the different types of sound that could added to a production such as voice overs, diegetic sound, and asynchronous sound. 

    After the lesson we did two projects. The first one was purely sound, no video. We were supposed to tell a story with only seven words and no asynchronous sound, so that means we needed to rely on diegetic sound to figure out what was happening in the scene. We needed to make and submit and outline of sounds along with an edited video of us doing foley, and finally the actual fully edited project.  The second project was adding sound to our one word project. We didn't need to just rely on sound this time but it was almost more difficult because we needed to make sure our sounds matched up with what we already recorded. We needed to submit an outline of the sounds we wanted to add along with a link to our one word project with sound.

    When completing sound project one I decided to approach it by thinking about a setting first. After my partner and I decided on a having it take place at a high school party, I tried to think of all the different types of people you could find there. My first thought was a popular girl who is having fun and drinking with all her friends, but then I thought "What if she was popular but she isn't anymore." After that I thought of a character who did something bad and people found out, when she went to the party she was expecting to have a good time being that stereotypical popular girl but then people started whispering.  She ends up having a panic attack and running away. 

    During brainstorming my partner and I made walked though what was happening as if we were that girl, we made a note of every sound we would hear, even the small ones like the wind rustling the trees. The one thing we were having a bit of trouble representing through just sound was the panic attack scene, and it was so important to our story so we needed to get it right. In the end we went with the party sounds slowly fading out and ear ringing getting louder until the only sounds we could hear was her heartbeat and her breathing. We really talked though this scene and referenced things we've seen in other media to try and make it as realistic as possible.

    The outline helped me organize my thoughts by being a reference that I could look back on when I actually started adding the sounds into the project. If I didn't have the outline to look back on there would've been multiple sounds, that I would've forgotten about.  

    I utilized 'Clipchamp' for this project. It works very well in layering the sounds together and editing everything so it was seamless. One of the features I really enjoyed in this particular project was that I could fade the sound in and out. This was great for the panic attack scene because I needed the sound to go stop for the ringing to begin and it would've sounded weird 

    I think I did well on the project overall, I liked how realistic I made the outside and I liked how I did the party scene. I feel like I put in a lot of sounds that you can barely hear but it adds to the scene a lot. Some things I wish I could've improved on was the sounds I couldn't make with foley, they feel a little out of place, especially the car driving past. I tried to make everything cohesive but some sounds just stood out against everything else, and if I tried to lower them you couldn't hear it so those sound a little out of place. But other than that, I feel like I did a good job. 

ReyesArjonaSnow_soundscape_per5.m4a

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